BARCA, Alessandro; TRIPALDI, Mariella. The Value of Gamification as a tool for capturing student attention: a mixed method study. European Public & Social Innovation Review, España, v. 9, p. 1–16, 2024. DOI: 10.31637/epsir-2024-1523. Disponível em: https://epsir.net/index.php/epsir/article/view/1523. Acesso em: 2 abr. 2025.