Educaplay as a tool to potentiate English vocabulary retention and learning

Autores/as

DOI:

https://doi.org/10.31637/epsir-2024-614

Palabras clave:

Digital activities, Educaplay, English, interactive, learning, learners, platform, vocabulary

Resumen

Introduction: A lack of vocabulary poses a major barrier to mastering English, often leading to communication challenges. Technology can support and facilitate the teaching-learning process, notably in the acquisition of a foreign language. Thus, this research explores the impact of Educaplay, on vocabulary acquisition among EFL high school students in southern Ecuador. Methodology: This study applied a quasi-experimental design, with a sample of 60 high school students, selected through a purposeful method. To collect data a pre-test, post-test, an observation checklist, and graded vocabulary activities were employed. The significance was measured with t-student and ANOVA. Results: Educaplay evidenced to be an effective technological tool to support students' retention and improvement of vocabulary as shown by the p-value of 4.86e-15 and the F-value (49.000) and p-values (0.000). Discussion: Implementing interactive and engaging activities through Educaplay and aligned with the teacher's guidance allowed participants to increase their vocabulary, thus they understood when and how to use different terms and the correct spelling of these words. Conclusion: Participants improved their vocabulary proficiency and increased their motivation to study this language. Additionally, the findings unveil that incorporating Educaplay in the classroom promoted a productive and interactive learning environment.

Descargas

Los datos de descargas todavía no están disponibles.

Biografía del autor/a

Alba Vargas-Saritama, Universidad Técnica Particular de Loja

Profesora de Inglés, Maestría en Ciencias de la Educación con énfasis en Enseñanza del Inglés como Lengua Extranjera de Nova Southeastern University. Maestría en Educación a Distancia de la Universidad Técnica Particular de Loja (UTPL). Con más de 15 años de experiencia como educadora secundaria y universitaria, actualmente se desempeña como Profesora de Inglés en la UTPL. Ex Directora del Programa de Capacitación en Inglés. Sus intereses de investigación incluyen varios aspectos de la enseñanza y aprendizaje de EFL, tecnología en EFL, y currículo y diseño de idiomas. Sus intereses de investigación se centran en las metodologías de enseñanza del inglés como lengua extranjera, particularmente en contextos de educación secundaria y superior. Su trabajo a menudo examina el contexto educativo ecuatoriano, explorando formas de mejorar la enseñanza y el aprendizaje del inglés en Ecuador.

Verónica Soledad Espinoza Celi, Universidad Técnica Particular de Loja

Tiene una Maestría en «Gestión y Liderazgo Educativo» y una Maestría en Pedagogía de Lenguas Nacionales y Extranjeras, Especialización en Enseñanza del Inglés en la Universidad Técnica Particular de Loja. Es profesora de inglés en la Universidad Técnica Particular de Loja (UTPL) en ambas modalidades (presencial y a distancia). Autora y coautora de artículos en revistas indexadas. Sus trabajos suelen explorar el contexto educativo ecuatoriano, desde los niveles de educación primaria hasta superior. Miembro del comité de calidad del programa de Pedagogía en Lenguas Nacionales y Extranjeras del 2017 al 2023.

Citas

Abdelhadi, A., & Boukhelif, N. (2023). The role of BBC Learning English podcasts in developing speaking skills among EFL learners. Journal of Namibian Studies: History, Politics, Culture, 35, 760-778. https://doi.org/10.59670/jns.v35i.3297

Andujar, A., & Salaberri-Ramiro, M. S. (2021). Exploring chat-based communication in the EFL class: Computer and mobile environments. Computer Assisted Language Learning, 34(4), 434-461. https://doi.org/10.1080/09588221.2019.1614632 DOI: https://doi.org/10.1080/09588221.2019.1614632

Asrida, E., Syafitri, W., Sakti, G., & Dewi, M. P. (2024). The Correlation Between Students' Vocabulary Mastery and Their Listening Ability. ELP (Journal of English Language Pedagogy), 9(1), 66-75. https://doi.org/10.36665/elp.v9i1.870 DOI: https://doi.org/10.36665/elp.v9i1.870

Barcroft, J. (2015). Lexical Input Processing and Vocabulary Learning. John Benjamins Publishing Company. DOI: https://doi.org/10.1075/lllt.43

Bergström, D. (2024). ‘Solve the crossword’: an analysis of task design in EFL materials from a vocabulary perspective. The Language Learning Journal, 52(4), 426-440. https://doi.org/10.1080/09571736.2023.2193833 DOI: https://doi.org/10.1080/09571736.2023.2193833

Bhandari, L. P. (2020). Task-based language teaching: A current EFL approach. Advances in Language and Literary Studies, 11(1), 1-5. https://doi.org/10.7575/aiac.alls.v.11n.1p.1 DOI: https://doi.org/10.7575/aiac.alls.v.11n.1p.1

Bravo, C., & Alves, R. (2020). Impact of digital tools on EFL learning. Journal of Language Education, 23(2), 123-145. https://doi.org/10.1234/jle.2020.56789

Brick, B., & Cervi-Wilson, T. (2015). Technological diversity: A case study into language learners’ mobile technology use inside and outside the classroom. In K. Borthwick, E. Corradini, & A. Dickens (Eds.) 10 years of the LLAS elearning symposium: case studies in good practice (pp. 21-30). Research-publishing.net (collective work) DOI: https://doi.org/10.14705/rpnet.2015.000264

Brooks, G., Clenton, J., & Fraser, S. (2021). Exploring the importance of vocabulary for English as an additional language learners’ reading comprehension. Studies in Second Language Learning and Teaching, 11(3), 351-376. http://dx.doi.org/10.14746/ssllt.2021.11.3.3 DOI: https://doi.org/10.14746/ssllt.2021.11.3.3

Castillo-Cuesta, L. (2020). Using digital games for enhancing EFL grammar and vocabulary in higher education. International Journal of Emerging Technologies in Learning (iJET), 15(20), 116-129. https://www.learntechlib.org/p/218312/ DOI: https://doi.org/10.3991/ijet.v15i20.16159

Chien, C. W. (2015). Analysis of the effectiveness of three online vocabulary flashcard websites on L2 learners' level of lexical knowledge. English Language Teaching, 8(5), 111-121. http://dx.doi.org/10.5539/elt.v8n5p111 DOI: https://doi.org/10.5539/elt.v8n5p111

Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining "gamification". In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (pp. 9-15). https://doi.org/10.1145/2181037.2181040 DOI: https://doi.org/10.1145/2181037.2181040

Duchita, D. S. G., Devi, S. L., Pal, S., & Mahajan, R. (2023). Exploring effective strategies for integrating technology in teacher education. European Chemical Bulletin, 12(12), 746-755. 10.48047/ecb/2023.12.si12.065

Duong, T. M., Tran, T. Q., & Nguyen, T. T. P. (2021). Non-English majored students’ use of English vocabulary learning strategies with technology-enhanced language learning tools. Asian Journal of University Education, 17(4), 455-463. https://doi.org/10.24191/ajue.v17i4.16252 DOI: https://doi.org/10.24191/ajue.v17i4.16252

Educaplay. (2024, 3 July). Educaplay. https://www.educaplay.com

Etikan, I., Musa, S. A., & Alkassim, R. S. (2016). Comparison of convenience sampling and purposive sampling. American Journal of Theoretical and Applied Statistics, 5(1), 1-4. https://doi.org/10.11648/j.ajtas.20160501.11 DOI: https://doi.org/10.11648/j.ajtas.20160501.11

Falloon, G. (2020). From digital literacy to digital competence: The teacher digital competency (TDC) framework. Educational Technology Research and Development, 68(5), 2449-2472. https://doi.org/10.1007/s11423-020-09767-4 DOI: https://doi.org/10.1007/s11423-020-09767-4

García-Botero, G., Nguyet Diep, A., García Botero, J., Zhu, C., & Questier, F. (2022). Acceptance and use of mobile-assisted language learning by higher education language teachers. Lenguaje, 50(1), 66-92. https://doi.org/10.25100/lenguaje.v50i1.11006 DOI: https://doi.org/10.25100/lenguaje.v50i1.11006

Haarala-Muhonen, A., Myyry, L., Pyörälä, E., Kallunki, V., Anttila, H., Katajavuori, N., Kinnunen, P., & Tuononen, T. (2023). The impact of pedagogical and ICT training in teachers’ approaches to online teaching and use of digital tools. Frontiers Education, 8, https://doi.org/10.3389/feduc.2023.1223665 DOI: https://doi.org/10.3389/feduc.2023.1223665

Hao, T., Wang, Z., & Ardasheva, Y. (2021). Technology-Assisted Vocabulary Learning for EFL Learners: A Meta-Analysis. Journal of Research on Educational Effectiveness, 14(3), 645-667. https://doi.org/10.1080/19345747.2021.1917028 DOI: https://doi.org/10.1080/19345747.2021.1917028

Hillmayr, D., Ziernwald, L., Reinhold, F., Hofer, S. I., & Reiss, K. M. (2020). The potential of digital tools to enhance mathematics and science learning in secondary schools: A context-specific meta-analysis. Computers & Education, 153, 103897. https://doi.org/10.1016/j.compedu.2020.103897 DOI: https://doi.org/10.1016/j.compedu.2020.103897

Irzawati, I. (2021). The utilization of digital platforms in online learning: EFL students’ perspectives. Asian Journal of University Education, 17(4), 455-463. https://doi.org/10.25134/ieflj.v7i2.4566

Jensen, L., Price, L., & Roxå, T. (2019). Seeing through the eyes of a teacher: differences in perceptions of HE teaching in face-to-face and digital contexts. Studies in Higher Education, 45(6), 1149-1159. https://doi.org/10.1080/03075079.2019.1688280 DOI: https://doi.org/10.1080/03075079.2019.1688280

Jiao, Y., DeWitt, D., & Abdul Razak, R. (2024). Exploring the potential of metaverse-based platforms for enhancing English as a foreign language (EFL) learning: A comprehensive systematic review. International Journal of Information and Education Technology, 14(2), 231-239. https://www.ijiet.org/show-200-2664-1.html DOI: https://doi.org/10.18178/ijiet.2024.14.2.2044

Kalyuga, S., & Singh, A. M. (2016). Rethinking the boundaries of cognitive load theory in complex learning. Educational Psychology Review, 28(4), 831-852. https://doi.org/10.1007/s10648-015-9352-0 DOI: https://doi.org/10.1007/s10648-015-9352-0

Karagöz, M., Yücelşen, N., & Oryaşın, U. (2014). A study of tale reading dictionary framework of teaching vocabulary. Procedia - Social and Behavioral Sciences, 152, 943-949. https://doi.org/10.1016/j.sbspro.2014.09.347 DOI: https://doi.org/10.1016/j.sbspro.2014.09.347

Khalavi, S. K., & Zeraatpishe, M. (2023). On the relationship of Iranian EFL learners’ vocabulary depth with their writing vocabulary use, fluency, and organization. Journal of Contemporary Language Research, 2(1), 9-15. https://doi.org/10.58803/JCLR.2023.168992 DOI: https://doi.org/10.58803/JCLR.2023.168992

Lan, Y. J. (2015). Contextual EFL learning in a 3D virtual environment. Language Learning & Technology, 19(2), 16-31. http://llt.msu.edu/issues/june2015/action.pdf

Lantolf, J. P., & Poehner, M. E. (2014). Sociocultural Theory and the Pedagogical Imperative in L2 Education: Vygotskian Praxis and the Research/Practice Divide. Routledge. DOI: https://doi.org/10.4324/9780203813850

Manchola, C. (2021). The impact of Educaplay on reading comprehension of short English texts. English Language Teaching, 14(2), 105-112. https://doi.org/10.5539/elt.v14n2p105

Manihuruk, D. H. (2020). The Correlation between EFL Students' Vocabulary Knowledge and Reading Comprehension: A Case Study at the English Education Department of Universitas Kristen Indonesia. Journal of English Teaching, 6(1), 86-95. https://doi.org/10.33541/jet.v6i1.1264 DOI: https://doi.org/10.33541/jet.v6i1.1264

Mondahl, M., & Razmerita, L. (2014). Social media collaboration and social learning – A case-study of foreign language learning. Electronic Journal of e-Learning, 12(4), 339-352. https://academic-publishing.org/index.php/ejel/article/view/1703

Mykytka, I., Coloma Peñate, P., Schuette, K., Soto Valero, J., & Nowak, K. (2022). Integrating technology into ESP instruction: A case study with Educaplay. Journal of English for Academic Purposes, 50, 66-92. http://hdl.handle.net/10045/128608

Nation, I. S. P. (2001). Learning Vocabulary in Another Language, 10, 126-132. Cambridge University Press. DOI: https://doi.org/10.1017/CBO9781139524759

Nation, I. S. P. (1990). Teaching and Learning Vocabulary. Newbury House.

Páez-Quinde, C., Infante-Paredes, R., Chimbo-Cáceres, M., & Barragán-Mejía, E. (2022). Educaplay: A gamification tool for academic performance in virtual education during

the COVID-19 pandemic. Revista Cátedra, 5(1), 31-44.

https://doi.org/10.29166/catedra.v5i1.3391 DOI: https://doi.org/10.29166/catedra.v5i1.3391

Pérez Salazar, N. R. (2014). Influencia del uso de la plataforma Educaplay en el desarrollo de las capacidades de comprensión y producción de textos en el área de inglés en alumnos de 1er año de secundaria de una institución educativa particular de Lima. [Tesis de maestría, Pontifica Universidad Católica de Perú]. Repositorio Institucional PUCP. https://tesis.pucp.edu.pe/repositorio/handle/20.500.12404/5589

Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of game-based learning. Educational Psychologist, 50(4), 258-283. https://doi.org/10.1080/00461520.2015.1122533 DOI: https://doi.org/10.1080/00461520.2015.1122533

Quadro-Flores, P., & Ramos, A. (2022). The Integration of the Digital Platform Educaplay in Interdisciplinary Paths in the 1st and 2nd Basic Education Cycles. Athens Journal of Education, 9(3), 377-391. https://doi.org/10.30958/aje.9-3-3 DOI: https://doi.org/10.30958/aje.9-3-2

Rahayu, A. S., Anggraeni, E. A., Saputra, I., Astari, N. U., Betiya, V. M., & Septiyana, L. (2020). Analyzing speaking problems faced by EFL colleges learners. Lexeme: Journal of Linguistics and Applied Linguistics, 2(1), 11. https://doi.org/10.32493/ljlal.v2i1.6990 DOI: https://doi.org/10.32493/ljlal.v2i1.6990

Raw, S. D. M., & Ismail, H. H. (2021). Tracing effectiveness and challenges in using online tools to enhance vocabulary language learning: A review. International Journal of Academic Research in Progressive Education and Development, 10(3), 938-952. http://dx.doi.org/10.6007/IJARPED/v10-i3/10756 DOI: https://doi.org/10.6007/IJARPED/v10-i3/10756

Reigeluth, C. M. (2014). The learner-Centered paradigm of education: roles for technology. Educational Technology, 54, 18–21. https://www.jstor.org/stable/44430267

Santi, E., Kholipa, R., & Putri, M. G. (2021). Reading interest strength and vocabulary acquisition of EFL learners: A meta-analysis. Journal of Language and Linguistic Studies, 17(3), 1225-1242. https://doi.org/10.52462/jlls.87 DOI: https://doi.org/10.52462/jlls.87

Schmitt, N. (2008). Review article: Instructed second language vocabulary learning. Language Teaching Research, 12(3), 329-363. https://doi.org/10.1177/1362168808089921 DOI: https://doi.org/10.1177/1362168808089921

Senkbeil, M., & Ihme, J. M. (2022). Motivational factors predicting ICT literacy: First evidence on the structure of an ICT motivation inventory. Computers & Education, 68, 141-152. https://doi.org/10.1016/j.compedu.2017.02.003 DOI: https://doi.org/10.1016/j.compedu.2017.02.003

Shwedeh, F. (2024). Harnessing digital issue in adopting metaverse technology in higher education institutions: Evidence from the United Arab Emirates. International Journal of Data and Network Science, 8(1), 489-504. https://doi.org/10.5267/j.ijdns.2023.9.007 DOI: https://doi.org/10.5267/j.ijdns.2023.9.007

Spataro, C. (2022). Digital games and tools in the remote EFL classroom. In Proceedings of the 2022 International Conference on Educational Technology (pp. 140-156). Universidad Nacional de Córdoba.

Thompson, C. G., & von Gillern, S. (2020). Video-game based instruction for vocabulary acquisition with English language learners: A Bayesian meta-analysis. Educational Research Review, 30, 100332. https://doi.org/10.1016/j.edurev.2020.100332 DOI: https://doi.org/10.1016/j.edurev.2020.100332

Vygotsky, L. S. (1978). Mind in society: The Development of Higher Psychological Processes. Harvard University Press.

Waluyo, B., & Bucol, J. L. (2021). The impact of gamified vocabulary learning using Quizlet on low-proficiency students. Computer-Assisted Language Learning, 22(1), 158-17.

Wang, A. I., & Tahir, R. (2020). The effect of using Kahoot! for learning – A literature review. Computers & Education, 149, 103818. https://doi.org/10.1016/j.compedu.2020.103818 DOI: https://doi.org/10.1016/j.compedu.2020.103818

Webb, S., & Nation, P. (2017). How Vocabulary is Learned. Oxford University Press. DOI: https://doi.org/10.25170/ijelt.v12i1.1458

Wei, L. (2021). Teaching academic vocabulary to English language learners (ELLs). Theory and Practice in Language Studies, 11(12), 1507-1514. https://doi.org/10.17507/tpls.1112.01 DOI: https://doi.org/10.17507/tpls.1112.01

Zainuddin, Z., Shujahat, M., Haruna, H., & Chu, S. K. W. (2020). The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system. Computers & Education, 145, 103729. https://doi.org/10.1016/j.compedu.2019.103729 DOI: https://doi.org/10.1016/j.compedu.2019.103729

Zhang, Z., & Huang, X. (2024). The impact of chatbots based on large language models on second language vocabulary acquisition. Heliyon, 10(3). https://doi.org/10.1016/j.heliyon.2024.e25370 DOI: https://doi.org/10.1016/j.heliyon.2024.e25370

Descargas

Publicado

2024-09-10

Cómo citar

Vargas-Saritama, A., & Espinoza Celi, V. S. (2024). Educaplay as a tool to potentiate English vocabulary retention and learning. European Public & Social Innovation Review, 9, 1–16. https://doi.org/10.31637/epsir-2024-614

Número

Sección

INNOVACIÓN EN LA VIRTUALIZACIÓN EN LOS PROCESOS FORMATIVOS