Is it possible to motivate students without offering them incentives tied to their final grade in the subject?
DOI:
https://doi.org/10.31637/epsir-2025-649Keywords:
teaching innovation, motivation, gamification, games, applications, Quizizz, statistics, assessmentAbstract
Introduction: During the 2022/2023 academic year, we implemented an initiative under the VI Call for Teaching Innovation Projects at the University of Cantabria, specifically in the descriptive statistics courses of the Business Administration and Management Degree, Economics Degree and the Labor Relations Degree. The mathematical complexity of the content, its instrumental value, the timing of its delivery, and the characteristics of the students present challenges that make student motivation a significant concern for educators. The objectives of the project were to make these statistics courses more engaging, as well as reinforcing complex concepts to facilitate continuous and autonomous learning. To achieve this, we leveraged new technologies, with a particular focus on gamification due to its advantages in the teaching-learning process. Methodology: Competitive question games through the Quizizz application. Descriptive statistics were used to analyse the results. Results: Although it initially seemed an attractive proposal that we used as an anonymous quiz throughout the course, the level of participation was lower than expected. However, the results improved in the course in which we implemented the project. Conclusions: The need to provide incentives related to the final grade to achieve higher participation in these activities.
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