Impacto del uso de gafas de Realidad Virtual en el aprendizaje de los alumnos: estudio empírico

Autores/as

DOI:

https://doi.org/10.31637/epsir-2025-465

Palabras clave:

aprendizaje inmersivo, experiencia del alumnado, innovación educativa, metodología educativa, motivación estudiantil, realidad virtual, retención del conocimiento, TIC en Educación

Resumen

Introducción: Este estudio aborda la integración de la realidad virtual (VR) en la educación, explorando cómo estas tecnologías emergentes pueden mejorar la comprensión de conceptos complejos, aumentar la motivación y mejorar la experiencia de aprendizaje de los estudiantes. Metodología: Se realizó una encuesta a 313 estudiantes universitarios, evaluando sus percepciones sobre el uso de gafas VR en el aula. Los datos se analizaron mediante técnicas descriptivas y correlacionales para identificar patrones significativos. Resultados: Los hallazgos revelan que el uso de VR en la educación mejora la comprensión de conceptos complejos en un 78% de los estudiantes, aumenta la motivación en un 85% y ofrece una experiencia de aprendizaje más inmersiva para el 92% de los encuestados. Además, se observó una alta predisposición para integrar VR en proyectos educativos futuros. Discusión: A pesar de algunos problemas técnicos, los resultados revelan que la VR tiene un fuerte potencial para innovar en la educación, mejorando tanto la calidad formativa como la atención de los estudiantes. Conclusiones: Las tecnologías inmersivas como la VR pueden transformar significativamente los métodos educativos tradicionales, ofreciendo nuevas oportunidades para un aprendizaje más interactivo y efectivo.

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Biografía del autor/a

Vicente Díaz García, ESIC University

Doctor en Ciencias Sociales y Jurídicas por la Universidad Rey Juan Carlos y profesor de habilidades directivas y nuevas tecnologías en ESIC University. Además, es un especialista en Realidades Extendidas y Metaverso y lleva varios años como Manager de ESIC TECH. Investiga sobre transformación digital, instituciones de educación superior y nuevas tecnologías. Asimismo, ha ocupado otros puestos en ESIC Business & Marketing School como responsable de admisiones en el área de posgrado y responsable de la plataforma de streaming de píldoras de contenido educativo ESIC PLAY.

Oliver Carrero Márquez, ESIC Business & Marketing School

Profesor Contratado Doctor, con un sexenio de investigación, es Doctor en Ciencias de la Información por la Universidad Complutense de Madrid. Asume la Dirección Académica de la Universidad en 2021. Máster en Marketing Digital por ICEMD en 2019, sus principales líneas de investigación son las nuevas tecnologías aplicadas a la comunicación, el marketing digital y la innovación docente. Imparte docencia en el Grado de Publicidad, así como en el máster de Dirección de Comunicación y Nuevas Tecnologías (DCNT) de Esic University.

Fernando García-Chamizo, ESIC Business & Marketing School

Profesor Contratado Doctor en Ciencias de la Información por la Universidad Complutense de Madrid, MBA por la Universidad Europea de Madrid y Licenciado en Periodismo por la Universidad Complutense. Dirige el Máster en Dirección de Comunicación y Nuevas Tecnologías de ESIC University y edita y presenta Castilla-La Mancha Hoy Fin de semana en Radio Castilla-La Mancha.

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Publicado

2024-11-20

Cómo citar

Díaz García, V., Carrero Márquez, O., & García-Chamizo, F. (2024). Impacto del uso de gafas de Realidad Virtual en el aprendizaje de los alumnos: estudio empírico. European Public & Social Innovation Review, 10, 1–20. https://doi.org/10.31637/epsir-2025-465

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