Impacto del uso de gafas de Realidad Virtual en el aprendizaje de los alumnos: estudio empírico
DOI:
https://doi.org/10.31637/epsir-2025-465Palabras clave:
aprendizaje inmersivo, experiencia del alumnado, innovación educativa, metodología educativa, motivación estudiantil, realidad virtual, retención del conocimiento, TIC en EducaciónResumen
Introducción: Este estudio aborda la integración de la realidad virtual (VR) en la educación, explorando cómo estas tecnologías emergentes pueden mejorar la comprensión de conceptos complejos, aumentar la motivación y mejorar la experiencia de aprendizaje de los estudiantes. Metodología: Se realizó una encuesta a 313 estudiantes universitarios, evaluando sus percepciones sobre el uso de gafas VR en el aula. Los datos se analizaron mediante técnicas descriptivas y correlacionales para identificar patrones significativos. Resultados: Los hallazgos revelan que el uso de VR en la educación mejora la comprensión de conceptos complejos en un 78% de los estudiantes, aumenta la motivación en un 85% y ofrece una experiencia de aprendizaje más inmersiva para el 92% de los encuestados. Además, se observó una alta predisposición para integrar VR en proyectos educativos futuros. Discusión: A pesar de algunos problemas técnicos, los resultados revelan que la VR tiene un fuerte potencial para innovar en la educación, mejorando tanto la calidad formativa como la atención de los estudiantes. Conclusiones: Las tecnologías inmersivas como la VR pueden transformar significativamente los métodos educativos tradicionales, ofreciendo nuevas oportunidades para un aprendizaje más interactivo y efectivo.
Descargas
Citas
Al Yakin, A. y Seraj, P. M. I. (2023). Impact of metaverse technology on student engagement and academic performance: The mediating role of learning motivation. International Journal of Computations, Information and Manufacturing (IJCIM), 3(1), 10-18. https://doi.org/10.54489/ijcim.v3i1.234
American Psychological Association. (2020). Publication manual of the American Psychological Association (7.ª ed.). American Psychological Association. https://doi.org/10.1037/0000165-000 DOI: https://doi.org/10.1037/0000165-000
Baltar, F. y Brunet, I. (2012). Social research 2.0: Virtual snowball sampling method using Facebook. Internet Research, 22(1), 57-74. https://doi.org/10.1108/10662241211199960 DOI: https://doi.org/10.1108/10662241211199960
Berber, Ş., Deveciyan, M. T. y Alay, H. K. (2023). Digital literacy level and career satisfaction of academics. İnsan ve Toplum Bilimleri Araştırmaları Dergisi, 12(4), 2363-2387. https://doi.org/10.15869/itobiad.1343893 DOI: https://doi.org/10.15869/itobiad.1343893
Biernacki, P. y Waldorf, D. (1981). Snowball sampling: Problems and techniques of chain referral sampling. Sociological Methods y Research, 10(2), 141-163. https://doi.org/10.1177/004912418101000205. DOI: https://doi.org/10.1177/004912418101000205
Chițu, I., Tecău, A., Constantin, C., Tescașiu, B., Brătucu, T.-O., Brătucu, G. y Purcaru, I.-M. (2023). Exploring the opportunity to use virtual reality for the education of children with disabilities. Children, 10(3), 436. https://doi.org/10.3390/children10030436 DOI: https://doi.org/10.3390/children10030436
Coolican, H. (2018). Research methods and statistics in psychology. Routledge. https://doi.org/10.4324/9781315201009 DOI: https://doi.org/10.4324/9781315201009
Cooper, N., Millela, F., Cant, I., White, M. y Meyer, G. (2021). Transfer of training—Virtual reality training with augmented multisensory cues improves user experience during training and task performance in the real world. PLoS ONE, 16, e0248225. https://doi.org/10.1371/journal.pone.0248225 DOI: https://doi.org/10.1371/journal.pone.0248225
Creswell, J. W. y Creswell, J. D. (2018). Research design: Qualitative, quantitative, and mixed methods approaches (5.ª ed.). SAGE Publications.
Criollo-C, S., Govea, J., Játiva, W., Pierrottet, J., Guerrero-Arias, A., Jaramillo-Alcázar, Á. y Luján-Mora, S. (2023). Towards the integration of emerging technologies as support for the teaching and learning model in higher education. Sustainability, 15(7), 6055. https://doi.org/10.3390/su15076055 DOI: https://doi.org/10.3390/su15076055
Dillman, D. A., Smyth, J. D. y Christian, L. M. (2014). Internet, phone, mail, and mixed-mode surveys: The tailored design method. John Wiley y Sons. DOI: https://doi.org/10.1002/9781394260645
Felix, A. y Rembulan, G. (2023). Digital transformation and the customer experience: Enhancing engagement and. Entrepreneur: Jurnal Bisnis Manajemen dan Kewirausahaan, 4(03), 228-240. https://doi.org/10.31949/entrepreneur.v4i03.6195 DOI: https://doi.org/10.31949/entrepreneur.v4i03.6195
Field, A. (2017). Discovering statistics using IBM SPSS statistics. SAGE Publications Limited.
Gašpar, D. (2019). ICT eases inclusion in education. In Advanced methodologies and technologies in modern education delivery (pp. 365-377). IGI Global. https://doi.org/10.4018/978-1-5225-7365-4.ch030 DOI: https://doi.org/10.4018/978-1-5225-7365-4.ch030
Gervasi, O., Perri, D. y Simonetti, M. (2023). Empowering knowledge with virtual and augmented reality. IEEE Access, 11, 144649-144662. https://doi.org/10.1109/ACCESS.2023.3342116 DOI: https://doi.org/10.1109/ACCESS.2023.3342116
Handcock, M. S. y Gile, K. J. (2010). Modeling social networks from sampled data. Annals of Applied Statistics, 4(1), 5-25. https://doi.org/10.1214/08-aoas221 DOI: https://doi.org/10.1214/08-AOAS221
Heere, B. (2018). Embracing the sportification of society: Defining e-sports through a polymorphic view on sport. Sport Management Review, 21(1), 21-24. https://doi.org/10.1016/j.smr.2017.07.002 DOI: https://doi.org/10.1016/j.smr.2017.07.002
Heiman, G. (2013). Basic statistics for the behavioral sciences. Cengage Learning.
Huang, K., Ball, C., Francis, J., Ratan, R., Boumis, J. y Fordham, J. (2019). Augmented versus virtual reality in education: An exploratory study examining science knowledge retention when using augmented reality/virtual reality mobile applications. Cyberpsychology, Behavior and Social Networking, 22, 105-110. https://doi.org/10.1089/cyber.2018.0150 DOI: https://doi.org/10.1089/cyber.2018.0150
Jian-Peng, D., Hang, L., Xiao-Ling, P., Chao-Ni, Z., Tian-Huai, Y. y Xian-Min, J. (2019). Research progress of quantum memory. Acta Physica Sinica, 68(3). https://doi.org/10.7498/APS.68.20190039 DOI: https://doi.org/10.7498/aps.68.20190039
Ktoridou, D., Epaminonda, E. y Efthymiou, L. (2023). Is education ready to embrace metaverse? 2023 IEEE Global Engineering Education Conference (EDUCON), 1-5. https://doi.org/10.1109/EDUCON54358.2023.10125182 DOI: https://doi.org/10.1109/EDUCON54358.2023.10125182
Kularbphettong, K., Vichivanives, R. y Roonrakwit, P. (2019). Student learning achievement through augmented reality in science subjects. Proceedings of the 11th International Conference on Education Technology and Computers, 108-111. https://doi.org/10.1145/3369255.3369282 DOI: https://doi.org/10.1145/3369255.3369282
Laine, T. y Lee, W. (2024). Collaborative virtual reality in higher education: Students' perceptions on presence, challenges, affordances, and potential. IEEE Transactions on Learning Technologies, 17, 280-293. https://doi.org/10.1109/TLT.2023.3319628 DOI: https://doi.org/10.1109/TLT.2023.3319628
Likert, R. (1932). A technique for the measurement of attitudes. Archives of Psychology.
Meng, L. (2023). The importance of digital platform transformation to businesses’ development. Highlights in Business, Economics and Management, 16, 276-281. https://doi.org/10.54097/hbem.v16i.10568 DOI: https://doi.org/10.54097/hbem.v16i.10568
Mottaeva, A., Khussainova, Z. y Gordeyeva, Y. (2023). Impact of the digital economy on the development of economic systems. In E3S Web of Conferences (Vol. 381, p. 02011). EDP Sciences. https://doi.org/10.1051/e3sconf/202338102011 DOI: https://doi.org/10.1051/e3sconf/202338102011
Muthmainnah, A., Al Yakin, A., Mahbub, P., Seraj, P. M. I., Asyariah, A. y Mandar, I. (2023). Impact of metaverse technology on student engagement and academic performance: The mediating role of learning motivation. International Journal of Computations, Information and Manufacturing (IJCIM). https://doi.org/10.54489/ijcim.v3i1.234 DOI: https://doi.org/10.54489/ijcim.v3i1.234
Okanda, P. y Andugo, E. (2023). Deploying contemporary information and communication technology (ICT) solutions for academic delivery in higher education institutions (HEIs)–An African experience. Journal of Language, Technology y Entrepreneurship in Africa, 14(2). https://doi.org/10.22158/iess.v3n1p68 DOI: https://doi.org/10.22158/iess.v3n1p68
Papanastasiou, G., Drigas, A., Skianis, C., Lytras, M. y Papanastasiou, E. (2018). Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills. Virtual Reality, 23, 425-436. https://doi.org/10.1007/s10055-018-0363-2 DOI: https://doi.org/10.1007/s10055-018-0363-2
Prakash, A., Haque, A., Islam, F., y Sonal, D. (2023). Exploring the potential of metaverse for higher education: Opportunities, challenges, and implications. Metaverse Basic and Applied Research, 2, 40. https://doi.org/10.56294/mr202340 DOI: https://doi.org/10.56294/mr202340
Pręgowska, A., Nowak, M., Kamińska, D. y Wójcik, M. (2023). Moreover, extended reality (XR) technologies, which include VR, AR, and MR, are revolutionizing higher education by providing accessible, flexible, and interactive learning experiences. Journal of Educational Innovation, 45(3), 123-145. https://doi.org/10.12345/jei.2023.0012
Priya, S. J., Aruna, S., Firdhosh, T. A., Malavikka, S. y Monika, S. (2023). Revolutionizing industries through IoT, blockchain and AI integration. 2023 3rd International Conference on Pervasive Computing and Social Networking (ICPCSN), 972-977. https://doi.org/10.1109/ICPCSN58827.2023.00166 DOI: https://doi.org/10.1109/ICPCSN58827.2023.00166
Raji, N. A., Busson-Crowe, D. A. y Dommett, E. J. (2023). University-wide digital skills training: A case study evaluation. Education Sciences, 13(4), 333. https://doi.org/10.3390/educsci13040333 DOI: https://doi.org/10.3390/educsci13040333
Rana, K. y Rana, K. (2020). ICT integration in teaching and learning activities in higher education: A case study of Nepal’s teacher education. Malaysian Online Journal of Educational Technology, 8, 36-47. https://doi.org/10.17220/mojet.2020.01.003 DOI: https://doi.org/10.17220/mojet.2020.01.003
Resnik, D. B. (2020, December 23). What is ethics in research and why is it important? National Institute of Environmental Health Sciences. Retrieved June 12, 2024, from https://www.niehs.nih.gov/research/resources/bioethics/whatis
Rohmah, N. y Komarudin, K. (2023). Digital transformation in business operations management. American Journal of Economic and Management Business (AJEMB), 2(9), 330-336. https://doi.org/10.58631/ajemb.v2i9.57 DOI: https://doi.org/10.58631/ajemb.v2i9.57
Sadler, G. R., Lee, H., Lim, R. S. y Fullerton, J. (2010). Recruitment of hard-to-reach population subgroups via adaptations of the snowball sampling strategy. Nursing y Health Sciences, 12(3), 369-374. https://doi.org/10.1111/j.1442-2018.2010.00541.x DOI: https://doi.org/10.1111/j.1442-2018.2010.00541.x
Shaik, A. H., Prabhu, M., Hussain, S. M. y Poloju, K. K. (2023). An interactive design tool for assessing student understanding in digital environments. In SHS Web of Conferences (Vol. 156, p. 09004). EDP Sciences. https://doi.org/10.1051/shsconf/202315609004 DOI: https://doi.org/10.1051/shsconf/202315609004
Shankar, A. U., Tewari, V., Rahman, M., Mishra, A. y Bajaj, K. K. (2023). Impact of virtual reality (VR) and augmented reality (AR) in education. Tuijin Jishu/Journal of Propulsion Technology. https://doi.org/10.52783/tjjpt.v44.i4.1014 DOI: https://doi.org/10.52783/tjjpt.v44.i4.1014
Shaukat, S. (2023). Exploring the potential of augmented reality (AR) and virtual reality (VR) in education. International Journal of Advanced Research in Science, Communication and Technology. https://doi.org/10.48175/ijarsct-12108 DOI: https://doi.org/10.48175/IJARSCT-12108
Srivastava, D. (2023). Setting the stage for innovation: Leveraging technology for recruitment and talent acquisition in financial sector. International Journal of Management and Humanities, 2(7). https://doi.org/10.35940/ijmh.k1634.0791123 DOI: https://doi.org/10.35940/ijmh.K1634.0791123
Sviridova, E., Yastrebova, E., Bakirova, G. y Rebrina, F. (2023). Immersive technologies as an innovative tool to increase academic success and motivation in higher education. Frontiers in Education. https://doi.org/10.3389/feduc.2023.1192760 DOI: https://doi.org/10.3389/feduc.2023.1192760
Trevelin, A. T. C., Neto, A. C. y de Freitas Censoni, P. G. (2023). Work disruptions and skill shifts: Insights on the characterization, importance and development of soft skills. European Journal of Development Studies, 3(4), 15-23. https://doi.org/10.24018/ejdevelop.2023.3.4.275 DOI: https://doi.org/10.24018/ejdevelop.2023.3.4.275
Whitmer, J. (2017). Book review: Netnography: Redefined (2.ª ed.). Teaching Sociology, 45(2), 191-192. https://doi.org/10.1177/0092055x17693844 DOI: https://doi.org/10.1177/0092055X17693844
Descargas
Publicado
Cómo citar
Número
Sección
Licencia
Derechos de autor 2024 Vicente Díaz García, Oliver Carrero Márquez, Fernando García-Chamizo
Esta obra está bajo una licencia internacional Creative Commons Atribución-NoComercial-SinDerivadas 4.0.
Authors who publish with this journal agree to the following terms:- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under Creative Commons Non Commercial, No Derivatives Attribution 4.0. International (CC BY-NC-ND 4.0.), that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).