Creación de ambientes para niveles de videojuegos utilizando Stable Diffusion
DOI:
https://doi.org/10.31637/epsir-2025-1354Parole chiave:
ambientación de niveles, entornos de videojuegos, diseño de niveles, Stable Difusión, ControlNet, inteligencia artificial, modelos de difusión, arte digitalAbstract
Introducción: Este estudio explora la optimización de tiempos en desarrollo de videojuegos, evaluando la capacidad del modelo de Stable Diffusion para apoyar en la ambientación de niveles o set dressing. Metodología: Para ello se realiza un estudio comparativo que parte de tres imágenes del mismo entorno tridimensional, realizando solicitudes iterativas en Stable Diffusion XL con las extensiones de ControlNet, ConfyUI y un LoRA para unificar el estilo. Resultados: La evaluación de la creatividad formal, el apego al diseño espacial y la definición de detalles permitió obtener puntuaciones medias por indicación. Discusión: Se evidenció que el uso de variables y pesos específicos genera imágenes con cualidades predecibles, confirmando la correlación directa entre parámetros de entrada y resultados. Conclusiones: Se destacó la necesidad de controlar con precisión estas variables y se subrayó la utilidad de las herramientas de IA, aunque se recomienda definir una ruta de uso para su integración efectiva en la producción de videojuegos.
Downloads
Riferimenti bibliografici
Abdelsalam Soliman, M. (abril de 2024). LinkedIn post April 2024. LinkedIn. https://www.linkedin.com/posts/mai-abdelsalam_comfyui-grasshopper-ai-activity-7180160257367629824-QtCZ/
Ahmad, N. B., Barakji, S. A. R., Shahada, T. M. A., y Anabtawi, Z. A. (2017). How to launch a successful video game: A framework. Entertainment Computing, 23, 1-11. https://doi.org/10.1016/j.entcom.2017.08.001 DOI: https://doi.org/10.1016/j.entcom.2017.08.001
Ameneh, P. y Microsoft, G. (2023). LoRA-Enhanced Distillation on Guided Diffusion Models. https://arxiv.org/abs/2312.06899v1
Andrew. (16 de noviembre de 2023). Conoce estos parámetros importantes para imágenes impresionantes de IA - Arte de difusión estable. https://stable-diffusion-art.com/know-these-important-parameters-for-stunning-ai-images/#CFG_Scale
Andrew. (19 de marzo de 2024). Stable Diffusion Models: a beginner’s guide. Stable Diffusion Art. https://stable-diffusion-art.com/models/
Andrew. (2023a). How to use Stable Diffusion to create AI-generated images. STABLE DIFFUSION ART. https://stable-diffusion-art.com/beginners-guide/
Bulut, E. (2023). The Fantasy of Do What You Love and Ludic Authoritarianism in the Videogame Industry. Television & New Media, 24(8), 851-869. DOI: https://doi.org/10.1177/15274764231156377
Chang, M., Druga, S., Fiannaca, A. J., Vergani, P., Kulkarni, C., Cai, C. J. y Terry, M. (2023). The Prompt Artists. Proceedings of the 15th Conference on Creativity and Cognition, 75–87. https://doi.org/10.1145/3591196.3593515 DOI: https://doi.org/10.1145/3591196.3593515
del Campo, M. (2021). Architecture, Language and Ai. Proceedings of the 26th International Conference of the Association for Computer-Aided Architectural Design Research in Asia, Volumen 1, 1, pp. 211–220. DOI: https://doi.org/10.52842/conf.caadria.2021.1.211
del Campo, M. y Leach, N. (2022). Unleashing New Creativities. Architectural Design, 92(3), 122-135. https://doi.org/10.1002/ad.2823 DOI: https://doi.org/10.1002/ad.2823
del Campo, M., Carlson, A. y Manninger, S. (2020). How machines learn to plan: A critical interrogation of machine vision techniques in architecture. Proceedings of the 40th Annual Conference of the Association for Computer Aided Design in Architecture: Distributed Proximities, ACADIA 2020, 1, pp. 272–281. DOI: https://doi.org/10.52842/conf.acadia.2020.1.272
Du, C., Li, Y., Qiu, Z. y Xu, C. (2023). Stable Diffusion is Unstable. https://github.com/duchengbin8/Stable_Diffusion_is_Unstable
Eisendorf, M. [@marcusisntcool]. (marzo de 2024). Instagram post March 2024 [Video]. Instagram. https://www.instagram.com/reel/C3_Tv-ixmc3/
Fernández-Álvarez, Á. J. y López-Chao, V. (2023). Drawing, scripting, prompting. A critical approach from architectural graphics. Diségno, 13, 143-152. https://doi.org/10.26375/disegno.13.2023.16.13.2023.16
Fraunberger, A. (2023). Linkedin post August 2023. LinkedIn. https://www.linkedin.com/posts/dr-andreas-fraunberger_xr-avatars-genai-ugcPost-7095326558659260416-8a6H/
Game Developers Conference. (2022). Physiological Effects of Crunch: A Look at the Science [Video]. YouTube. https://www.youtube.com/watch?v=Sb2U_9IGgc0
Grepl-Malmgren, L. y Hallenbom, L. (2023). How Does the Level Design in The Last of Us Part 2 Use Lighting and Set Dressing to Suggest Whether an Area Is Safe or Dangerous?
Hu, E., Shen, Y., Wallis, P., Allen-Zhu, Z., Li, Y., Wang, S., Wang, L. y Chen, W. (2022). Lora: Low-Rank Adaptation of Large Language Models. ICLR 2022 - 10th International Conference on Learning Representations, 1–4. https://doi.org/10.2312/pg.20231276
López-Chao, V., Fernández-Álvarez, Á. J. y Grela, M. R. (2023). Unreal memories: The collective image of architecture in visual social networks. SOBRE: Prácticas Artísticas y Políticas de La Edición, 9(1), 31-42. DOI: https://doi.org/10.30827/sobre.v9i1.27015
Lorenzo-Eiroa, P. y Sprecher, A. (2013). Architecture in Formation: On the Nature of Information in Digital Architecture. https://doi.org/10.4324/9781315890128 DOI: https://doi.org/10.4324/9781315890128
Meira-Rodríguez, P. y López-Chao, V. (2024). Diffusion Models for Environment Visualization: Leveraging Stable Diffusion as a Generator for Architectural Spatial Design. En L. Hermida González, J. P. Xavier, A. Amado Lorenzo y Á. J. Fernández-Álvarez (Eds.), Graphic Horizons. EGA 2024. Springer Series in Design and Innovation (pp. 417-426). Springer. https://doi.org/10.1007/978-3-031-57575-4_49 DOI: https://doi.org/10.1007/978-3-031-57575-4_49
Musli, H. (marzo de 2024). Explorando la intersección de la inteligencia artificial y la arquitectura en Roma [Publicación de estado]. LinkedIn. https://www.linkedin.com/posts/hmusli_aiarchitecture-aiart-rome-ugcPost-7174513123406602240-ceM-
Nuray, Ö. (enero de 2024). LinkedIn post January 2024 [Publicación en LinkedIn]. LinkedIn. https://www.linkedin.com/posts/omer-nuray_install-comfyui-ugcPost-7148360838360342528-fDyg/
Nuray, Ö. (marzo de 2024). ComfyUI for Everything (other than stable diffusion) [Video]. YouTube. https://www.youtube.com/watch?v=fUcDAExxndQ&t=1559s
Petráková, L. y Šimkovič, V. (2023). Architectural alchemy: Leveraging Artificial Intelligence for inspired design–a comprehensive study of creativity, control, and collaboration. Architecture Papers of the Faculty of Architecture and Design STU, 28(4), 3-14. DOI: https://doi.org/10.2478/alfa-2023-0020
Seleit, I. (marzo de 2024). LinkedIn post March 2024. LinkedIn. https://www.linkedin.com/posts/ismailseleit_ai-aiarchitecture-architecture-activity-7169239970254151680-G9KU/?utm_source=share&utm_medium=member_ios
Song, J. y Yip, D. (2023). Exploring the Intersection of AI Art and Film: A Case Study of Giant. Proceedings - 2023 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2023, pp. 347–352. https://doi.org/10.1109/ICMEW59549.2023.00066 DOI: https://doi.org/10.1109/ICMEW59549.2023.00066
Strossmayera, J. J. y Fakultet, O. (2023). Text-to-image Stable Diffusion model. University of Osijek.
Torres-Ferreyros, C. M., Festini-Wendorff, M. A. y Shiguihara-Juarez, P. N. (2017). Developing a videogame using unreal engine based on a four stages methodology. Actas del IEEE ANDESCON 2016. https://doi.org/10.1109/ANDESCON.2016.7836249 DOI: https://doi.org/10.1109/ANDESCON.2016.7836249
Wade, A. C. (2007). The State of the Art: Western Modes of Videogame Production. https://www.researchgate.net/publication/229035979
Williams, G. y Wuetherick, M. (2018). Artist Workflow Improved: Digital Content Creation Tools Roundtripping y Worldbuilding (Presented by Unity Technologies). GDC Vault. https://www.gdcvault.com/play/1024836/Artist-Workflow-Improved-Digital-Content
Zhang, Z., Fort, J. M. y Mateu, L. G. (2023). Exploring the Potential of Artificial Intelligence as a Tool for Architectural Design: A Perception Study Using Gaudí’s Works. Buildings, 13(7), 1863. https://doi.org/10.3390/buildings13071863 DOI: https://doi.org/10.3390/buildings13071863
Žnidarič, M. (enero de 2024). LinkedIn post January 2024. LinkedIn. https://www.linkedin.com/posts/znidaricmarcel_architecture-characterdesign-ai-ugcPost-7147147404998336512-SODW/?utm_source=share&utm_medium=member_ios
Downloads
Pubblicato
Come citare
Fascicolo
Sezione
Licenza
Copyright (c) 2025 Pedro Meira-Rodríguez

Questo lavoro è fornito con la licenza Creative Commons Attribuzione - Non commerciale - Non opere derivate 4.0 Internazionale.
Authors who publish with this journal agree to the following terms:- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under Creative Commons Non Commercial, No Derivatives Attribution 4.0. International (CC BY-NC-ND 4.0.), that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).