Virtual Reality – revisiting taxonomies for mixed reality performance

Autores/as

  • Clara Gomes ICNOVA

DOI:

https://doi.org/10.31637/epsir-2025-1928

Palabras clave:

Cyberformance, Mixed Reality Performance, Virtual Continuum, Virtual Reality, Augmented Reality, Digital Performance, Virtual Environments, Cyberculture

Resumen

Introduction: During the pandemic, the arts adapted to the virtual possibilities of the internet, with mixed reality gaining attention once again. This article revisits the concept of mixed reality, particularly in the context of digital performance theory, specifically cyberformance. Methodology: The study employed bibliographic review, critical analysis, and observational research of artistic cases (the researcher as artist) to test the hypothesis that cyberformance inherently embodies mixed reality by merging physical and virtual spaces, even in online presentations. Results: The study explored Benford and Giannachi's view on mixed reality performance (MRP), revisited Milgrim and Koshino's Virtuality Continuum, and examined digital performance models proposed by Birringer, Causey, and Schrum. Taxonomies for understanding cyberformance were analyzed, highlighting their limitations in capturing its fluid and evolving nature. Discussion and Conclusions: While taxonomies offer useful frameworks for cyberformance, they often fail to fully encapsulate its evolving, fluid nature. The study emphasizes that the significance of cyberformance goes beyond traditional categories, making it a complex and dynamic field.

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Citas

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Bruns, A. (2008). Blogs, Wikipedia, Second Life and beyond: from production to produsage. Peter Lang.

Causey, M. (2006). Theatre and Performance in digital culture: from simulation to embeddedness. Routledge. DOI: https://doi.org/10.4324/9780203028223

Chapple, F., & Kattenbelt, Chiel (2006). Intermediality in theatre and performance. Rodopi. DOI: https://doi.org/10.1163/9789401210089

Gomes, C. (2015). Ciberformance: a performance em ambientes e mundos virtuais. Leya. https://acortar.link/FRtoMc

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Jamieson, H. V. (2008). Adventures in Cyberformance - Experiments at the interface of theatre and the internet. MA Thesis, Drama, Creative Industries Faculty, Queensland University of Technology. http://eprints.qut.edu.au/28544/

Kishino, F., & Milgram P. (1994). A Taxonomy of Mixed Reality Visual Displays. IEICE Transactions on Information and Systems, 12(12), 1321-1329.

https://cs.gmu.edu › r76JBo-Milgram_IEICE_1994

Lévy, P. (1998). Becoming Virtual - Reality in the digital age. Plenum Trade.

Schrum, S. A. (2007). A Proposed Taxonomy of Digital Performance. In: 21st Conference of the Association for Theatre in Higher Education, ATHE. Presentation. www.musofyr.com/taxonomytaxonomy.pdf

Wiser, M. (1991) The Computer for the 21st Century. https://acortar.link/qS7LPK DOI: https://doi.org/10.1038/scientificamerican0991-94

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Publicado

2025-03-04

Cómo citar

Gomes, C. (2025). Virtual Reality – revisiting taxonomies for mixed reality performance. European Public & Social Innovation Review, 10, 1–15. https://doi.org/10.31637/epsir-2025-1928

Número

Sección

INNOVANDO EN FORMULACIONES ARTÍSTICAS