Methodological proposal for the evaluation of ludonarrative and sense of presence in interactive and immersive video games

Authors

  • Víctor Manuel Barbera Hernández Rey Juan Carlos University image/svg+xml

DOI:

https://doi.org/10.31637/epsir-2024-482

Keywords:

video games, immersive, analysis model, gaming experience, immersive technologies, game studies, virtual reality, virtual worlds

Abstract

Introduction: In contemporary digital environments, immersive and interactive narrative-based video games introduce a new form of participatory storytelling, known as ludonarrative. This creates a new relationship between the player, the plot, and the image-environment. The transition to a spherical image and interactivity poses challenges for researchers in terms of identifying elements that can be operationalized for effective analysis of these new formats. Methodology: The objective of our research focused on creating an analysis tool that would allow a deep understanding and evaluation of these contents. After establishing a conceptual framework, conducting an exhaustive literature review, and considering the particularities of our subject of study, we identified the necessity of evaluating and understanding immersive virtual environments through the analysis of the immersion and interactivity. Results: With this perspective, we formed variables and categories that allowed us to design the proposed methodology presented here, which is divided into two groups related to the sense of presence and ludonarrative. Conclusions: This methodological proposal provides a solid foundation to improve both the quality and effectiveness of these types of formats.

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Author Biography

Víctor Manuel Barbera Hernández, Rey Juan Carlos University

PhD Cum Laude in Humanities from the Universidad Rey Juan Carlos with a research focused on the importance of audiovisual language in virtual reality film products. He teaches in the Department of Audiovisual Communication and Advertising at the URJC, giving classes in Television Production. She has also taught scriptwriting and audiovisual recording for the GAVDM and the GEASD of the Instituto Universitario de la Danza Alicia Alonso. Her professional career includes the production of documentary, video-dance and video-art projects, with international recognition. Her areas of research include mainly the analysis of audiovisual language and the exploration of new contexts and formats of communication that emerge as a result of the technologies of extended realities.

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Published

2024-08-26

How to Cite

Barbera Hernández, V. M. (2024). Methodological proposal for the evaluation of ludonarrative and sense of presence in interactive and immersive video games. European Public & Social Innovation Review, 9, 1–15. https://doi.org/10.31637/epsir-2024-482

Issue

Section

INNOVATING IN CUTTING-EDGE TECHNOLOGIES

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