Increase in efficiency percentages in e-sports through the implementation of a biphasic training program

Authors

  • Rafael Mercado Cervera Universidad Autónoma de Querétaro image/svg+xml
  • Liliana Velázquez Ugalde Universidad Autónoma de Querétaro image/svg+xml

DOI:

https://doi.org/10.31637/epsir-2025-1945

Keywords:

e-sports, Biphasic Training Program, Efficiency Percentages, Conditioning Performance Directions, Determining Performance Directions, Complex Reaction Time, La Comunidad del Amiibo, Super Smash Bros. Ultimate

Abstract

Introduction: This research proposed to apply the biphasic model in five electronic sports (e-sports) competitors from La Comunidad del Amiibo (LCA) in Querétaro, comparing the results with those of a control group. The study highlights the importance of training planning in this emerging sport. Methodology: The main objective was to observe whether the application of a biphasic planning, which develops the Conditioning and Determining Directions of Performance, would decrease sedentary behaviour and increase the efficiency of the competitors. Games played by both groups during fundamental competitions were analysed. Instruments such as the Cooper Test and the Psychological Status Test (PST), among others, were used. Results: Training volumes and intensities were planned individually and motivation, relaxation, concentration and activation techniques were applied to maintain a healthy psychological state. Results showed a measurable improvement in performance. Conclusions: The study takes a first step towards generating scientific knowledge on e-sports training, highlighting the importance of exercise to improve performance in competitors.

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Author Biography

Rafael Mercado Cervera, Universidad Autónoma de Querétaro

Bachelor in Physical Education and Sports Science, 8 years competing in Super Smash Bros. Ultimate tournaments. Currently ranked as the 85th player in Mexico.

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Published

2025-03-05

How to Cite

Mercado Cervera, R., & Velázquez Ugalde, L. (2025). Increase in efficiency percentages in e-sports through the implementation of a biphasic training program. European Public & Social Innovation Review, 10, 1–18. https://doi.org/10.31637/epsir-2025-1945

Issue

Section

MISCELLANEOUS